That Metroid Prime is able to carry as much resonance today as it did 20 years ago doesn't just speak to the quality of remaster that Retro Studios (and a legion of partnering development teams) have delivered, but the strength of the underlying foundational design. Metroid Prime is to first-person shooters what Super Metroid was to side-scrolling platformers – it's singular, and special inspiring generations of players to dream of more immersive worlds, and pushing countless video game designers to try and deliver them. ![]() There are rough edges, but Metroid Prime Remastered is worth the occasional splinter. While Metroid Prime isn't a difficult game by any stretch of the imagination, the save state limitation is perhaps the biggest signal of antiquation of the GameCube era – given the scanning which needs to be completed in every quadrant of the sprawling spaces (and the secrets which may be lurking within), needing to replay lengthy sections because of a poorly timed strafe can feel somewhat arduous. All of which helps propel Metroid Prime Remastered through some of its rougher areas: the headache of navigating dark facilities with the Thermal Visor the slow arc of combat against multiple antagonists the sheer simplicity of the Morph Ball puzzles. There's a real authenticity to the presentation, even with the introduction of new textures and geometry. Additionally, there are new character models for Samus Aran and many of her antagonists, and a refined control scheme to help ease friction. ![]() This impressive remaster appears to run in an updated version of Retro's proprietary RUDE engine, and delivers expansively detailed visuals and a smooth 60 frames-per second performance on Switch. ![]() Metroid Prime Remastered gives but a small hint as to what we can expect from Metroid Prime 4.
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